It's a fine thing, to have immediate access to thousands of mix ready drum loops. Click  - listen - ready! The work was done by somebody else - in this case us.

At some point you might want to change one or another thing or even that you have a large selection, you are missing the one groove that you imagine.  Do-it-yourself would be the task then, but for that you need the right sounds, equipment or voice, a little bit of knowledge about the programming of groove patterns and time to do the work of course.

That's exactly where our DRUM TRAX-Idea comes in and delivers you a mature system of preprogrammed drum patterns on separate tracks with coordinated drum and percussion sounds in different categories and velocity levels. You don't have to start from scratch but have, if you want to call it that, a kind of "preset drum computer" that saves you these time consuming steps.  But still these individual elements can be used flexibly and leave enough space for the realization of your own imagination.




The graphic shows you an excerpt of the "Matrix", the core piece of DRUM TRAX. It is not accidental that there is a resemblance to the typical LED chain with 16 Steps, as you can find it in most of the beat boxes.

Also the simple 3-step-concept
OFF = LED off = no sound
ON = LED on = sound/normal volume
ACC = LED on/light = Accent/accented sound (louder)
is modeled like the hardware drum computers.

Such a row of 16 stands for the smallest unit, the real "drum track", a solo track, that only contains one pattern with one certain sound, similar to the single track of a multi-track tape recorder or a harddisk recording system.  In the following example it is a bass drum and sounds all by itself not very spectacular:
example - Kit 1 Bass Drum Track Example

As you can recognize by looking at the top row of the matrix, all Drum-Trax are divided into four categories:

Three for the elementary groups
example - Kit 1 BD = Bass Drum Tracks
example - Kit 1 SN = Snare Tracks
example - Kit 1 HH = Hihat Tracks (open and closed)
and a special group
example - Kit 1 VAR = Various (very different percussion and additional drum sounds)

You have in each of those four categories  up to  40 expertly produced drum samples per tempo, which you can combine as you wish.  With a multi-track SOUND BROWSER (see below) or AUDIO SEQUENCER you can very quickly and easily try different combinations:

SOUND BROWSER - version 3

If you now use the four example files together, you have already produced your first, simple drum loop, which sounds then like this:
example - Mix 1 Example Mix 1

Just with these 4 x 130 patterns of this first sound group you can make hundreds of new drum loops with the simple click of a mouse, but it gets better by adding the factor "Sound".  Altogether we have put together for you nine very different drum and percussion sound kits, starting with analog to electronic to acoustic, from Vintage to the latest, which we will introduce to you now.

But first we want to clarify one more time the coding of the file names with this example 


1. - 6. places  = MAIN GROUP + TEMPO
All Drumtrax starts with "dtx". After that, you will find one of the four available tempis (100/120/130/150bpm)

8. + 9. places = SOUND GROUP
As explained above - DB = Bassdrum Tracks, SN = Snare Drumtrax, a. s. o.

11. + 12. places = DRUM KIT
Indicates which Drum Kit, Drumcomputer or Software was used to create the Track
(for i. e. "mb" = masterBEAT virtual drumcomputer)
The kits are going to be explained a little more in detail after this.

14. + 15. places  = PATTERN
Those last two places are the pattern numbers, which you will find on the left edge of the respective matrix.


What seems to sound a little confusing in the beginning is really pretty simple. With this file name you receive all the information you need. The file name of our example therefore means: It is Bassdrum Track at tempo 130 bpm, Pattern #01, programmed on Masterbits virtual drum machine.

The following is a short presentation of the individual kits as well as a short loop example, so you can imagine how those individual sets sound.  In the examples we purposely used always the same pattern on the first three tracks (BD, SN, HH), since this is the best way for you to hear the drastic differences between the different sound kits.  In the fourth track we always used only one drum track from the Various group.  But of course the kits consist of more than just for sounds and you can use more than 4 tracks of course, i.e. "CLAPS" on the fifth track, "RIMSHOTS" on No. 6, "CRASH CYMBALS" on the  seventh track etc..


example - Kit 1 Kit 1  - ID " mb "
Combo-Set with analog and electronic sounds,
from the masterBEAT Software Drum Computer

example - Kit 2 Kit 2  - ID " t9 "
Typical sound set of the cult beat box TR 909

example - Kit 3 Kit 3  - ID " t8 "
Another Roland beat box with cult status, the TR 808

example - Kit 4 Kit 4  - ID " el "
The latest sounds from the Korg Electribe R

example - Kit 5 Kit 5  - ID " xb "
Sounds of the Jomox X-base 09, for many "the" analog drum machine in general

example - Kit 6 Kit 6   - ID " cr "
Vintage sounds, the first  - Roland CR78, since "In the air tonight" became world famous

example - Kit 7 Kit 7  - ID " vr "
Additional Vintage sounds, from the rarely mentioned Vermona DRM

example - Kit 8 Kit 8  - ID " ac "
Acoustic drum kit and numerous Nature percussion instruments

example - Kit 9 Kit 9  - ID " sm "
E-Drum kit Simmons SDS 5 among others with many variations of legendary toms


With all the nine examples you heard before, it was always the same basic base groove, that we had come up with previously with just a few mouse clicks.  We kind of "moved" with the  pattern from machine to machine. One very interesting possibility is to combine patterns no matter what instrument, like a in the PC calculated Power bass drum with an  X-base snare, Hihats from the TR909 with E-Percussion sounds from the Electribe, etc.  Since you have have access to several hundred  DRUM TRAX files at SOUND SOURCE 24, you can produce many thousand new drum grooves in a short time.

Another additional big advantage of this solution is, that the real tracks are always available individually  and can be edited individually, which will be appreciated by the professionals.  This starts with such easy things like that you can adjust the volume level of each individual sound, can influence the position in the panorama - nothing spectacular, but makes a lot of sense - apparently you can't do that with a normal drum loop saved at some point.

It gets even more interesting if you include now the giant effects division, that most of the modern sequencer programs have already "on-board" or make available thru Direct-X or VST Plug-in-Option.




The picture shows a screen shot of the MUSIC CENTER 2.0. Even this low price Audio- and MIDI-Sequencer contains a lot of professional features. The main window in the background shows our four example drum tracks. In the right window you see the respective picture of the Mixer, where you can edit the individual drum tracks in a targeted fashion, i.e. with the tripple EQ. The window to the left of that shows one of the 10 included effects, the reverb, with which you can produce different sounds in real-time.  This way very individual results are possible, which we will show you with an acoustical example:

The base material is a very simple with  
example - Kit 1 2 snare hits.
That sounds at the momentary mix like this:
example - Kit 1 Dry Mix.
Through the use of timed pan delay effects we get a new snare variation, that almost sounds more like a  break:
example - Kit 1 FX Mix 1
You can still continue to edit the rather dry snare sound, i.e. enhance it with some Hall and do some more by adjusting the sound control:
example - Kit 1 FX-Mix 2

The list of editing possibilities could be continued and of course you could also make direct changes to the individual drum file itself.  To i.e. purposely achieve some uneven timing (Human Touch), you cut out some milliseconds of "silience" and paste again at another spot.

To finish up another hint for the practical use: The individual drum tracks were always cut to be a  continuous file, which means three beats were recorded and then the first and the last were removed   again. That insures that these sound files run smoothly, even when i.e. at the end of the same beat  a cymbal hit follows, that has a very long release time or the groove has a so called upbeat, like our sample here  WAV.gif (167 Byte) File Example.

WAV Editor Window

The rest of this coming to an end sound (marked red) is then at the beginning of the beat.  As long as you play the files one after another, this works pretty fine. Only if you start one of those files with a "relase  tail", you will possibly find that annoying, and we recommend in this special case to mute the sound end  with a WAV-Editor.


With a click on any of these four following buttons
you can reach the matrix for the respective sound group!


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We herewith make you aware, that the referenced names of software and equipment, names of firms or products, brand names etc. used on these pages are protected by trademark or patent laws.